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Zombie MegaBrain Defense

The character I'm showing you is very different from the ones I make and want to make—namely, female characters—and in this case, I've strayed from my usual preferences.

But I still decided to challenge myself with a male character with irregular proportions and a stylized anatomy.

I made this decision because the character was chosen as the subject of the "Stylized 3D Game Character Art" masterclass by 3D Character Artist Michele Marchionni ( https://www.artstation.com/soas1 ), which he taught in collaboration with ShortCut Community as part of the ShortCut Project ( https://www.artstation.com/shortcut ). This allowed me to better follow all the modeling phases used in the video game industry.

The character is inspired by one of the zombies from the "Zombie Defense – MegaBrain" collection by artist Boren Wei ( https://www.artstation.com/boren ).

Render 01

Render 01

Render 02

Render 02

Render 03

Render 03

Highpoly model

Highpoly model

Render pass

Render pass

A pose render view

A pose render view

Wireframe

Wireframe

UV maps and texture

UV maps and texture